概要
sec 06
- Recreate all functionalities in GamePlayEffect
発見
問題
問題点
FGameplayEffectContextHandle?? FGameplayEffectSpecHandle??
= AbilitySystemComponent->MakeEffectContext();
FGameplayEffectContextHandle EffectContextHandle .AddSourceObject(this);
EffectContextHandle= AbilitySystemComponent->MakeOutgoingSpec(GameplayEffectClass, 1, EffectContextHandle);
FGameplayEffectSpecHandle EffectSpecHandle ->ApplyGameplayEffectSpecToSelf(*EffectSpecHandle.Data.Get()); AbilitySystemComponent
呪文として覚えておくか……。