概要
sec 06
- Recreate all functionalities in GamePlayEffect
発見
問題
問題点
FGameplayEffectContextHandle?? FGameplayEffectSpecHandle??
FGameplayEffectContextHandle EffectContextHandle = AbilitySystemComponent->MakeEffectContext();
EffectContextHandle.AddSourceObject(this);
FGameplayEffectSpecHandle EffectSpecHandle = AbilitySystemComponent->MakeOutgoingSpec(GameplayEffectClass, 1, EffectContextHandle);
AbilitySystemComponent->ApplyGameplayEffectSpecToSelf(*EffectSpecHandle.Data.Get());呪文として覚えておくか……。